Architectural detailing as as “rock paper scissors” game

It occurred to me that architectural detailing can be understood as a kind of “rock paper scissors” game. In this iteration of the game, glass beats stone (Wright’s Falling Water on the left); stone beats wood (Cornell Architecture, Sibley Hall basement, in the middle); and wood beats glass (St Clement’s Church, Hastings, UK, on the right).

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.